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Free Fall Calculator

Fall time and impact speed from a drop height, or distance and speed after a given time, with optional initial velocity and gravity, plus a height-vs-time table.

Free Fall Calculator: with the default inputs, speed at the end of the fall is 14.005 m/s.

Try an example
Speed at the end of the fall
14.005 m/s
Solved for
time = 1.428 s, impact speed = 14.005 m/s
Fall time
1.428 s
Distance fallen
10 m
Average speed during the fall
7.002 m/s
Kinetic energy per kilogram
98.07 J
Assumptions
  • No air resistance — vacuum kinematics.
  • Uniform gravity over the height of the fall.
  • Downward is positive for the initial velocity.
Distance fallen vs. time — Earth and the Moon
051000.250.50.7511.251.428Time (s)
Earth (9.81 m/s²)Moon (1.62 m/s²)
Fall time and speed by height (g = 9.807 m/s²)
Height(m)Time(s)Impact speed(m/s)km/h
1 m0.452 s4.43 m/s15.9
2 m0.639 s6.26 m/s22.5
5 m1.01 s9.9 m/s35.7
10 m1.428 s14 m/s50.4
20 m2.02 s19.81 m/s71.3
50 m3.193 s31.32 m/s112.7
100 m4.516 s44.29 m/s159.4
200 m6.387 s62.63 m/s225.5
500 m10.098 s99.03 m/s356.5
1,000 m14.281 s140.05 m/s504.2

Vacuum values. For a human body, air resistance caps the speed near 200 km/h no matter the height.

Math verified by automated testsUpdated 2026-09-083 sources cited

How this is worked out

The formula

h = v₀ t + ½ g t²
v = v₀ + g t
v² = v₀² + 2 g h

Dropped from rest (v₀ = 0):
t = √(2h ÷ g)        v = √(2gh) = g t

h = distance fallen (m), t = time (s), v = speed (m/s)
g = 9.80665 m/s² (standard gravity)

Open How it’s calculated above to see this worked through with your own numbers.

What you enter

What do you know?
Choose one of 2 options.Drop height → fall time & impact speed · Fall time → distance fallen & speed
Drop height
Not used in the fall-time mode.in m · 0 or more · defaults to 10
Fall time
Not used in the drop-height mode.in s, ms, min · 0 or more · defaults to 2
Initial velocity(under More options)
Positive = thrown downward, negative = thrown upward, 0 = dropped.in m/s · defaults to 0
Gravity(under More options)
Earth 9.80665 (standard), Moon 1.62, Mars 3.71, Jupiter 24.79.from 0.01 to 1000 · defaults to 9.80665

What you get back

Speed at the end of the fallmain answer
Solved for
Fall time
Distance fallen
Average speed during the fall
Kinetic energy per kilogram
½v² — multiply by the mass for the impact energy.

What this assumes

  • No air resistance — vacuum kinematics.
  • Uniform gravity over the height of the fall.
  • Downward is positive for the initial velocity.

About this calculator

Drop something and it accelerates downward at g — 9.81 m/s² on Earth — gaining 9.81 m/s of speed every second regardless of its mass. This calculator turns that constant acceleration into the numbers you actually want: how long the fall takes and how fast the object is going when it lands, or, given a time, how far it has fallen. Open More options to throw the object downward or upward first, or to change g for another planet.

The two shapes of free fall

Speed grows linearly with time (v = gt), but distance grows with the square (h = ½gt²). So the first second of a fall covers 4.9 m, the second second covers 14.7 m more, and the third another 24.5 m. Doubling the height does not double the fall time — it multiplies it by √2. The table under the results lays this out from 1 m to 1 km.

Reading the results

  • Speed at the end is what matters for impact: from 10 m (a three-storey window) it is 14 m/s, 50 km/h — a serious car crash. Switch the unit to km/h or mph for intuition.
  • Average speed during the fall is half the final speed when dropped from rest, which is why h = ½gt² has the ½ in it.
  • Kinetic energy per kilogram is ½v²; multiply by the mass for the energy that must be absorbed on landing.
  • A negative initial velocity means thrown upward: the time includes the rise and the return, and the impact speed is the same as if thrown downward at the same speed.

Common mistakes

  • Using g = 10 m/s² and expecting textbook answers to match to three figures; the standard value is 9.80665.
  • Mixing units: heights in feet with g in m/s². The calculator converts, but hand calculations must too (g = 32.17 ft/s²).
  • Forgetting air. See below.

Where the model breaks

Everything here is in vacuum. Air drag grows with speed squared and eventually balances gravity at terminal velocity: about 55 m/s (200 km/h) for a belly-down skydiver, 9 m/s for a raindrop, under 1 m/s for a feather. For dense objects over short drops — a wrench from a ladder, a phone from a balcony — the vacuum numbers are within a few percent. For anything light, or any fall over a few seconds, treat them as an upper limit.

Frequently asked questions

How do I calculate free fall time from height?

t = √(2h ÷ g). From 10 m: √(20 ÷ 9.80665) = 1.43 s. Ignore air resistance and start from rest.

What is the speed of an object after falling a certain distance?

v = √(2gh). From 10 m that is √(2 × 9.80665 × 10) = 14.0 m/s, or about 50 km/h (31 mph).

Does a heavier object fall faster?

Not in vacuum — Galileo's result, confirmed by the Apollo 15 hammer-and-feather drop. In air, heavier objects of the same shape reach a higher terminal velocity because drag matters less relative to their weight.

How far does an object fall in one second?

4.9 m from rest (½ × 9.81 × 1²). In two seconds 19.6 m, in three 44.1 m — the distance grows with the square of the time.

What is terminal velocity?

The steady speed at which air drag equals weight, so acceleration stops. It is about 55 m/s for a skydiver spread out, over 80 m/s head-down, and much less for light or fluffy objects. This calculator ignores it.

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